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<lora:Gl1tchBasalt-000015:0.33> Gl1tchBasalt. This photograph presents a captiva

<lora:Gl1tchBasalt-000015:0.33> Gl1tchBasalt. This photograph presents a captivating 3d game concept rendered with a photoorealistic quality. The visual style is characterized by a voxelized, low-poli design that employs physically based lighting and rendering techniques. The scene is dominated by a cavernous environment, with walls and ceilings that appear rugged and textured, suggesting a natural formation. The lighting is a blend of ambient and directional light sources, creating a moody atmosphere. The central focus is a character, seemingly in a state of contemplation or meditation, seated on a rock. The character is dressed in robes, and their posture suggests a moment of introspection. The environment is adorned with glowing crystals of varying sizes and colors, which add a mystical element to the scene. The crystals are illuminated from within, casting a soft glow that contrasts with the darker tones of the cavern. The overall atmosphere is serene, mysterious, and slightly otherworldly, inviting the viewer to immerse themselves in the game's narrative.
BREAK Exceptionally realistic photograph, strong gloom and rim lighting effect. Shallow depth of field, sharp focus on eyes, creamy bokeh, natural early morning lighting, slight overexposure in background highlights, low angle shot, soft shadows, high detail rendition in fur, neutral color balance with cold tones, medium format aesthetics, subtle clarity enhancement in post-processing.
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<lora:Gl1tchBasalt-000015:0.33> Gl1tchBasalt. This photograph presents a captivating 3d game concept rendered with a photoorealistic quality. The visual style is characterized by a voxelized, low-poli design that employs physically based lighting and rendering techniques. The scene is dominated by a cavernous environment, with walls and ceilings that appear rugged and textured, suggesting a natural formation. The lighting is a blend of ambient and directional light sources, creating a moody atmosphere. The central focus is a character, seemingly in a state of contemplation or meditation, seated on a rock. The character is dressed in robes, and their posture suggests a moment of introspection. The environment is adorned with glowing crystals of varying sizes and colors, which add a mystical element to the scene. The crystals are illuminated from within, casting a soft glow that contrasts with the darker tones of the cavern. The overall atmosphere is serene, mysterious, and slightly otherworldly, inviting the viewer to immerse themselves in the game's narrative. BREAK Exceptionally realistic photograph, strong gloom and rim lighting effect. Shallow depth of field, sharp focus on eyes, creamy bokeh, natural early morning lighting, slight overexposure in background highlights, low angle shot, soft shadows, high detail rendition in fur, neutral color balance with cold tones, medium format aesthetics, subtle clarity enhancement in post-processing.

avatar
H
avatar_frame
homoludens
Generation Data
Records
Prompts
Copy
<lora:Gl1tchBasalt-000015:0 . 33> Gl1tchBasalt . This photograph presents a captivating 3d game concept rendered with a photoorealistic quality . The visual style is characterized by a voxelized , low-poli design that employs physically based lighting and rendering techniques . The scene is dominated by a cavernous environment , with walls and ceilings that appear rugged and textured , suggesting a natural formation . The lighting is a blend of ambient and directional light sources , creating a moody atmosphere . The central focus is a character , seemingly in a state of contemplation or meditation , seated on a rock . The character is dressed in robes , and their posture suggests a moment of introspection . The environment is adorned with glowing crystals of varying sizes and colors , which add a mystical element to the scene . The crystals are illuminated from within , casting a soft glow that contrasts with the darker tones of the cavern . The overall atmosphere is serene , mysterious , and slightly otherworldly , inviting the viewer to immerse themselves in the game's narrative . BREAK Exceptionally realistic photograph , strong gloom and rim lighting effect . Shallow depth of field , sharp focus on eyes , creamy bokeh , natural early morning lighting , slight overexposure in background highlights , low angle shot , soft shadows , high detail rendition in fur , neutral color balance with cold tones , medium format aesthetics , subtle clarity enhancement in post-processing .
INFO
Prompts
<lora:Gl1tchBasalt-000015:0.33> Gl1tchBasalt. This photograph presents a captivating 3d game concept rendered with a photoorealistic quality. The visual style is characterized by a voxelized, low-poli design that employs physically based lighting and rendering techniques. The scene is dominated by a cavernous environment, with walls and ceilings that appear rugged and textured, suggesting a natural formation. The lighting is a blend of ambient and directional light sources, creating a moody atmosphere. The central focus is a character, seemingly in a state of contemplation or meditation, seated on a rock. The character is dressed in robes, and their posture suggests a moment of introspection. The environment is adorned with glowing crystals of varying sizes and colors, which add a mystical element to the scene. The crystals are illuminated from within, casting a soft glow that contrasts with the darker tones of the cavern. The overall atmosphere is serene, mysterious, and slightly otherworldly, inviting the viewer to immerse themselves in the game's narrative. BREAK Exceptionally realistic photograph, strong gloom and rim lighting effect. Shallow depth of field, sharp focus on eyes, creamy bokeh, natural early morning lighting, slight overexposure in background highlights, low angle shot, soft shadows, high detail rendition in fur, neutral color balance with cold tones, medium format aesthetics, subtle clarity enhancement in post-processing.
Negative Prompts
(bare breasts, nudity, naked pubic, nsfw:1.2), (blurry picture, redundant limbs, floating leg, mutated body, weird or absurd anatomy, incorrect anatomy:1.3), close portrait, close view, upper body shot BREAK ziprealism_neg, ac_neg2
CFG Scale
7
Steps
37
Sampler
DPM++ 2S a
Seed
1941713338
Clip Skip
Image Size
1400 X 1400
Model
Voronoiya XL
Generate
Size
1400X1400
Date
Jul 25, 2024
Mode
SDXL
Type
upscale
Checkpoint & LoRA
Voronoiya XL
LyCORIS
Voronoiya XL
#Architecture
#fantasy
#model westernrealism
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