Duskametrik isometric cutaway of a 1960s Australian household with pets and livi

duskametrik isometric cutaway of a 1960s Australian household with pets and living room incredibly detailed vantablack background bokeh rim lighting duskametrik,A SLG game design featuring wasteland-themed architecture set in a post-apocalyptic world. The game includes 3D modeling and rendering, environmental storytelling, and a dystopian atmosphere. Interactive gameplay features include resource management systems, scavenging and looting mechanics, and improvised defenses utilizing modular construction techniques. Inhabitable spaces and functional facilities are designed with sustainable elements, including make-shift living quarters and historical significance. Industrial areas such as factories and processing workshops are present where players can scavenge for resources and salvage machinery, including lathes and other milling machines used to create improvised defenses and modify living quarters. The environment is detailed with weathering, decay, clutter, and debris, and incorporates authentic materials and handcrafted elements. Lighting and shadows are utilized to create textures and patterns, while interior furnishings and decor feature posters, signage, personal belongings, and deteriorating infrastructure with makeshift repairs and modifications.
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duskametrik isometric cutaway of a 1960s Australian household with pets and living room incredibly detailed vantablack background bokeh rim lighting duskametrik
,
A SLG game design featuring wasteland-themed architecture set in a post-apocalyptic world
.
The game includes 3D modeling and rendering
,
environmental storytelling
,
and a dystopian atmosphere
.
Interactive gameplay features include resource management systems
,
scavenging and looting mechanics
,
and improvised defenses utilizing modular construction techniques
.
Inhabitable spaces and functional facilities are designed with sustainable elements
,
including make-shift living quarters and historical significance
.
Industrial areas such as factories and processing workshops are present where players can scavenge for resources and salvage machinery
,
including lathes and other milling machines used to create improvised defenses and modify living quarters
.
The environment is detailed with weathering
,
decay
,
clutter
,
and debris
,
and incorporates authentic materials and handcrafted elements
.
Lighting and shadows are utilized to create textures and patterns
,
while interior furnishings and decor feature posters
,
signage
,
personal belongings
,
and deteriorating infrastructure with makeshift repairs and modifications
.
INFO
Checkpoint & LoRA

Checkpoint
Isometric Dreams SD2.1
#Architecture
#render
#Game
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